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Gang Wars

In the gang wars tab, you can fight either the gangs of Woofville or gangs of other players.

Clean the hood

New pups on the block
tip

The defense power of your gang when you get attacked by another gang or when another gang wants to take over your district is determined by your gang war level. Go clean the hood brother!

There are multiple gangs in Woofville, but we will leave it up to you to discover those and show them who's the boss.

You can send up to 5 gangsters to deal with these gangs. The attack power of the enemy gang (EAP) is calculated as (100 + L * 5) / 100 for gang war level <= 10, and (150 + 10 * ((L * L) - (((10 + L) * L) / 2))) / 100 for gang war level >= 11, with L being the current gang war level. This is the same equation for base WVD reward, we will talk about it later.

First we will determine attacker attack AA. We will roll a random number between the min AP and max AP of each of the gangsters you send to the war, and add it to AA. The defender attack DA will be a random number between EAP/3 and EAP, divided by the number of gangsters you sent. After that, all your gangsters will lose DA - D HP, where D is the each gangster's defence.

You will win the gang war if:

  • At least one of the gangsters sent survived AND
  • You did more damage than the defending gang

Winning in a Woofville gang war will increase the gang war level, give you R WVD, with R being a random number between BR / 3 and (BR * 2) / 3 and BR being the base reward we mentioned earlier. You will also get 10% of the WVD won as respect.

Lasts 45 minutes.

Player gang wars

Once you get 1000 respect you can declare a gang war to another gang, if the max difference between your and enemy's respect is less than 100 or less than 10%. Meaning if your respect is 2000, you can attack and get attacked by gangs who have respect between 1819 and 2200. While declaring war, you choose which gangsters you want to send to the gang war. You can send up to 5 gangsters to a gang war.

First we will determine attacker attack AA. We will roll a random number between the min AP and max AP of each of the gangsters you send to the war, and add it to AA. The defender attack DA will be a random number between EAP/3 and EAP, where EAP is determined in the same way as in Woofville gang wars (cleaning the hood), meaning that You need to perform Woofville gang wars in order to boost your defense!, divided by the number of gangsters you sent. After that, all your gangsters will lose DA - D HP, where D is the each gangster's defence.

The attacker will win if:

  • At least one of the attacking gangsters sent survived AND
  • Attacker did more damage than the defending gang
tip

If the attacker wins, they will gain 10% of the defender's gang's respect, 33% of their WVD and 33% of all of their drugs!

If the defender wins, they will gain 33% of the attacker's gang's respect!